Welcome to Aiplatformer’s documentation!¶
About¶
Under construction.
Usage¶
Under construction.
Modules¶
AssetLoader¶
Responsible for calling Config.py to load the textures and provide surfaces for the gamescreen to use.
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AssetLoader.fill_background(bgr_image)¶ Blits the background image onto the screen in a mosaic pattern
- Parameters
bgr_image – Background image
- Returns
Screen image
- Return type
pg.Surface
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AssetLoader.load_asset(path, size_tuple, length_tuple=(1, 1))¶ Returns a list of surfaces with (len = length, size = size_tuple)
- Parameters
path (str) – Path to asset
size_tuple ((int, int)) – (width, length)
length_tuple ((int, int)) – (width, length), defaults to (1, 1)
- Returns
Transformed list of surface
- Return type
[pg.Surface]
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AssetLoader.projectpath()¶ Get absolute path to resource, works for dev and for PyInstaller
Character¶
Contains the Character class with defined how each playable character in the game moves.
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class
Character.Character(name='Player 1', character='Ninja frog')¶ The main character sprite in the game
Extension of :class: pg.sprite.Sprite.
- Parameters
name (str, optional) – Indentifier for character, defaults to ‘Player 1’
character (str, optional) – Name of assets for textures, defaults to ‘Ninja frog’
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direction= 'RIGHT'¶ Direction: [‘LEFT’, ‘RIGHT’]
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double_jump= True¶ If the character has its double jump
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height= 64¶ Amount of pixels
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jump()¶ Jump button call
Jump if on ground Double jump
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left()¶ Move left button call
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level= None¶ Reference to Level currently occupied by character
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level_no= 0¶ Index of current level
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right()¶ Move right button call
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speed_x= 0¶ Speed in axis
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speed_y= 0¶ Speed in axis
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state= 'IDLE'¶ State: [‘DOUBLE JUMP’, ‘FALL’, ‘HIT’, ‘IDLE’, ‘JUMP’, ‘RUN’, ‘WALL JUMP’]
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state_img= 0¶ Index for the current animation image
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tick= 1¶ Keeps tracks of animation tick
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update()¶ Updates position, movementspeed and animation, called once every frame
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width= 64¶ Amount of pixels
Character¶
Contains the CharacterBot class with is a Character but controlled by the cpu.
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class
CharacterBot.CharacterBot(name='Bot1', character='Ninja frog')¶ A character controller by the cpu.
Extension of :class: pg.sprite.Sprite and :class: Character.
- Parameters
name (str, optional) – Indentifier for character, defaults to ‘Player 1’
character (str, optional) – Name of assets for textures, defaults to ‘Ninja frog’
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direction= 'RIGHT'¶
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double_jump= True¶
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height= 64¶
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level= None¶
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random_action()¶ Do a random action
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speed_x= 0¶
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speed_y= 0¶
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state= 'IDLE'¶
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state_img= 0¶
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tick= 1¶
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width= 64¶
Config¶
Import configurations from this class such as number of bots, fps etc.
Game¶
Runs the main game
Handles the main game logic
http://programarcadegames.com/python_examples/show_file.php?file=platform_scroller.py
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Game.game_loop()¶ Main loop for the game engine
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Game.main()¶ Init pg and run game loop
Level¶
Contains the level basic class, Levels will inherit from this class to make a level. Also contains the Platform class which specifies solid surfaces in the level.
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class
Level.Level(player, lvl_type='Blue', ter_type='Wood')¶ Default level
- Parameters
player (Character) – Main character
lvl_type (str, optional) – One of: [‘Blue’, ‘Brown’, ‘Gray’, ‘Green’, ‘Pink’, ‘Purple’, ‘Yellow’], defaults to ‘blue’
ter_type (str, optional) – One of : [‘Gray_Stone’, ‘Green_Dirt’, ‘Wood’, ‘Yellow_Dirt’, ‘Bricks’, ‘Leafs’, ‘Pink_Dirt’], defaults to ‘Wood’
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draw(screen)¶ Draw content on screen
- Parameters
screen – The game screen
- Type
screen: pg.Surface
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level_limit= -1000¶ Level end x coordinates
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shift_world(speed_x)¶ Scroll world
- Parameters
screen – The delta in x
- Type
screen: float
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tick= 0¶ Keeps track of all animation updates in level
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update()¶ Update everything
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world_shift= 0¶ How much the world is shifted in x
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class
Level.Platform(width, height, x, y, ter_type='Wood')¶ Platform the player can jump on
- Parameters
width (int) – Pixel width
height (int) – Pixel Height
x (int) – X coordinate of upper left corner
y (int) – Y coordinate of upper left corner
ter_type (str, optional) – Terrain type of platform. One of: [‘Gray_Stone’, ‘Green_Dirt’, ‘Wood’, ‘Yellow_Dirt’, ‘Bricks’, ‘Leafs’, ‘Pink_Dirt’]